![]() Added support for Unheadered ROMs while it is still recommended to use proper iNES roms, ares will now lookup unheadered roms in our game database in order to allow known dumps to function. ![]() Added support for the ave nina-001 board, allowing Impossible Mission II to work Fixed an issue where the PPUDATA access scanline check was incorrect for PAL systems. There have been a few minor tweaks to NES/Famicom emulation: For a detailed breakdown, refer to the complete changelog on GitHub. Fixed an issue where save states would not work correctly Improvements to timing of WonderSwan components (PPU, etc) Better handling of some differences between WonderSwan and WonderSwan Color Significant improvements to emulation of the processor, including flags, undefined opcodes, and timing. The WonderSwan core has once again received a significant amount of improvements, making it even more accurate than ever before while most of these changes do not impact commercial games, ares is rapidly becoming more viable emulator for WonderSwan homebrew development. We have updated the internal scaling ratio for Atari 2600 so that 1x screen scale works as expected. Save State versioning has been updated to store a per-core version instead, to ensure that save states are only invalidated when actually required. ![]() This meant that an emulation tweak in one core would break save states in ALL cores, even if the should have remained compatible. While it is expected that emulation updates may cause save states to become invalid when updating ares, the save state version used to be tracked at a global level. In previous ares versions these would stop working in after being converted to CHD, but this has now been resolved by implementing proper support for MODE1/2048 CHD images. This, however, is not the case for Homebrew, which will often ship as ISO files, rather than BIN/CUE. Ares has supported CHD for CD-ROM based system for some time now, but it made the assumption that the CHD files were created from a raw bin/cue rip, which is usually the case for correctly dumped software. A new setting: "Scale (Fixed)" which will always display an image matching the users selected scale factor (1x, 2x, etc) regardless of screen size. A new setting: "Pixel Perfect" has been added, which always displays a 1x scale image in the center of the display, regardless of the window size "Scale" has been renamed to "Scale (Best Fit)" "Center" has been renamed to "Scale (Integer)" The scaling options have been renamed to better describe their function and two new scaling modes have been added: The window resizing logic now avoids un-maximizing the window, if the user has manually done so, even when adaptive sizing is enabled making it less frustrating to use ares in a maximised window. Available scale sizes are no longer bound by the current monitor size, avoiding the situation where a selected option may disappear if the user changes monitor or resolution, and the resizing code has been updated to prevent the window growing larger than the active display so you never lose access to the main menu. The multiplier scale settings are now radio buttons, allowing the user to see which option is selected, additionally, a 1x scale option is now provided for those who want the window to be 'actual size' of the emulated framebuffer. The changes here are significant enough to warrant their own section. Ares will now attempt to show an error if running on an unsupported processor, rather than silently crashing. For those using alternative front-ends, it is now possible to select a shader when launching ares from the command line with the -shader parameter. The "Color Bleed" setting is now disabled by default this option only applies to the SNES core and was causing confusion due to the default settings of ares not being pixel-perfect. The "Recent Games" list has been updated to show the System name alongside the game names in the "Recent Games" list, avoiding confusion when the same title is available on multiple systems. Various changes have been made to the ares GUI in an attempt to improve user experience. Cet émulateur multi-systèmes a été mis à jour. ![]()
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